If you must add a space to the directory name, use an underscore (_). The game cannot handle this and will crash. Lastly, do not place spaces in the directory name. Congratulations you have installed the game.īut what about playing it? Japanese regional settings are necessary. If done correctly, all the text will be in Japanese with no boxes or garbled text.
The only notable differences are a small language bar appearing and the "\" key sometimes showing up as the "¥" sign.Īfter the download is complete, run the self-extractor and follow on-screen instructions. Your computer won't become a web of hieroglyphs by doing this this only alters certain programs that don't use standard Unicode. Under the "Administrative" tab you'll find the option to "Change system locale." this is what you change to Japanese.
The methods vary depending on your operating system, so you may need to do a little searching.įor example, on Windows 7 you would enter Control Panel and click on "Clock, Language, and Region" and once more on "Region and Language". You'll have to switch your computer's system locale to Japanese, otherwise the entire process will fail.
In Eight Marbles 2X, Miranda is an All Rounder character, being able to attack from near, above and far at equal distances.Instructions on how to download Eight Marbles 2X. Her notable attacks include a ring projectile that pulls the enemy to her on contact, a dive kick that doubles as a command grab, a hovering gas cloud that locks up the enemy even when blocking, a anti-air that doubles as a command grab and a command dash that gives her multiple options depending on which direction she goes. She may be fast and powerful, but she has lower then average health then the cast, has long recovery on most of her moves, none of her specials hit low and she can be very meter dependent to rack up damage. (Her supers are the only way to extend her combos off of her grabs.) Another thing to note is that all her specials end in a grab of some sort except for Angel Burst, making her combos small since she cant follow up after them. Fufufu~ You think you can beat me? (Taunting).You will be my sparring partner? Best regards!.Miranda's overworld sprites in brave and stinker 3 Boss Quotes Miranda has also made an appearance in Brave and Stinker 3 as an optional boss. Miranda seems to fight with serious intentions and does what she must to complete what was ordered of her, she seems to not waste time defeating her enemy. Miranda Does a really quick knee attack that combos into other moves easily She sometimes looks slightly embarrassed when showing off her ability to enlarge her butt. Miranda Slides her butt forward with good range. The move hits twice and hearts show when hitting an enemy. This has the most damage out of her normals. This attack has good range, but does less damage than her S attack.
This attack does the same damage as Standing A, but with more horizontal range. This attack has fairly decent horizontal range. This attack has a deceptively long range, and has good power behind it. This attack, if done high enough can combo easily into S Air. (This applies to standard keyboard controls) Miranda Kicks both legs out while landing. ↓ ↘ → + A or S (Q or W or for → Q/W simple commands) Fast animation but only a small meter increase. Miranda tosses a halo shaped projectile at her enemy. If it hits they're pulled to her butt where she then farts 3 times.
The halo travels from her lower body upward at a slight angle and does not go full screen. Silks various moves are listed below (A while standing) or (5A) Silk does a quick hipcheck with small damage, you can combo it into itself once. ↓ ↘ → + D ( E or → + E for simple commands)Īfter a short delay, Miranda farts out a lingering gas cloud that hits a maximum of 5 times. Long startup and short range, but can open up her enemy to more moves if it hits. → ↓ ↘ + A or S ( ↓ + Q/W or ↘ Q/W for simple commands) Miranda uppercuts her enemy with her wings. If this move hits she lands on her enemy and farts 3 times on them. This move is invincible on startup but can leave her open on block.
→ ↓ ↘ + D ( ↘ + E or ↓ + E for simple commands) This move can completely infinite Maiden Astraea when timed perfectly over and over due to the long lasting starting hitbox. IN AIR ONLY ↓ ↘ → + A, S or D (Q, W or E for simple commands) This can be canceled into her air normals or Divine Cannon. With the A and S versions Miranda does a dive kick at a angle, The D version launches her upward instead.